Formerly a System Designer II on the MMORPG Wizard101 developed and published by KingsIsle Entertainment, LLC. Wizard101 is quite a bit different than what I have worked on in the past in that the demographic and game's playstyle are the polar opposite of my previous games Faxion Online and Shadowbane. My challenge here at KingsIsle was to reign in my competitive side that desires combative gameplay against other players and try to refocus into a more, PvE-related game. Most of my work up until around December of 2012 was solely focused on that. Then we decided to revamp PvP and introduce Tournaments. :)
I began working on the Wizard101 live team in September of 2011 as a System Designer. I didn't have that fancy II back then. Since joining the Wizard team I've worked on numerous large world releases, numerous CCG Packs and Gamecard Packs and was heavily involved in the Tournament update. Below is a list of releases I've worked on and the type of work I've done since joining KingsIsle Entertainment, LLC.
I began working on the Wizard101 live team in September of 2011 as a System Designer. I didn't have that fancy II back then. Since joining the Wizard team I've worked on numerous large world releases, numerous CCG Packs and Gamecard Packs and was heavily involved in the Tournament update. Below is a list of releases I've worked on and the type of work I've done since joining KingsIsle Entertainment, LLC.
Areas of Expertise:
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Major Releases:
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Faxion Online was the game that allowed me to really hone in on my System Design skills and leadership skills. I was brought in at the mid-point of the prototype as an Associate Designer and shipped the game as a functional design team lead.